TheFirstPerson
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Support for Input System (Gist)
Hello! This isn't an issue but I extended TFPInput to support Unity's new Input System package. You can find the class here.
It doesn't quite work out of the box as TFP's FPSController.cs calls the old Input class in one line but I included instructions for a quick and dirty hack to fix this in my Gist. Hope people find this useful!
If I have the time/motivation I might throw together a proper fix for FPSController.cs and make a pull request, but it works fine enough as is for now.