Blur Busters / Rejhon Technologies Inc.

Results 21 comments of Blur Busters / Rejhon Technologies Inc.

So..... since this is getting to be serious territory, I might as well post multiple references that may be of interest, to help jumpstart any developers who may want to...

* ## Bounty now $1132 * **Any platform or module with already-implemented beam racing technique -- is allowed to be rolled into the bounty as long as it helps meets...

# About Interlaced Modes No, behaviour doesn't need to be adjusted for interlaced. Interlaced is still 60 temporal images per second, basically half-fields spaced 1/60 sec apart. Conceptually, it's like...

Formerly someone ([Burnsedia](https://www.bountysource.com/people/57410-burnsedia)) started working on this BountySource issue until they realized this was a C/C++ project. I'm updating the original post to be clear that this is a C/C++...

> this was a fascinating read. > is the title still accurate? Title is no longer accurate, I'll edit. Someone retracted their share of BountySource, alas. My donations/contributions remain valid...

> This effectively multiplies the amount of work you have to do per frame by the number of visible frameslices per emulated v-blanking interval. So if the screen is divided...

> I'm just sharing my opinion and trying to be a realistic, word "lag-less" shouldn't exist in programmer vocabulary. As Einstein says, "It's all relative". Lagless is relative to original...

Oh, and by the way, use the power management API to turn off power management during beam racing. Power management interferes a lot -- LOT. I find beam racing improves...

How do I enable/disable HiDPI using Visual Studio 2017 for Mac which does not seem to easily use .plist files? I have a still-unfixable issue #6308. I do MonoGame Mac...