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C++ Plugin for Unreal Engine

Results 4 blueprintue-cpp-plugin issues
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The exposure setting reset every time the plugin window is closed. It would be great if it's remembered by the plugin. ![image](https://github.com/blueprintue/blueprintue-cpp-plugin/assets/817849/9ea1e097-9cd6-45c3-8d49-cbb4a18383b7)

enhancement

When the button is clicked to create a new BlueprintUE link, it would be great if the plugin automatically populates the text box for **Blueprint** with the selected nodes. This...

enhancement

It would be great if the plugin automatically fills out the Blueprint name and the name of the function/event-graph we were in when the button was clicked. This will greatly...

enhancement

I know its a massive thing to do **While** also trying to stay up to date with all other UE versions, but maybe?