blueprintue-cpp-plugin
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C++ Plugin for Unreal Engine
The exposure setting reset every time the plugin window is closed. It would be great if it's remembered by the plugin. 
When the button is clicked to create a new BlueprintUE link, it would be great if the plugin automatically populates the text box for **Blueprint** with the selected nodes. This...
It would be great if the plugin automatically fills out the Blueprint name and the name of the function/event-graph we were in when the button was clicked. This will greatly...
I know its a massive thing to do **While** also trying to stay up to date with all other UE versions, but maybe?