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This project is an attempt to revive & modernize Blitz3D.
When attempting to execute blitzcc; it immediately prints "Can't find blitzpath environment variable" and exits.
Bumps [tzinfo](https://github.com/tzinfo/tzinfo) from 1.2.9 to 1.2.10. Release notes Sourced from tzinfo's releases. v1.2.10 Fixed a relative path traversal bug that could cause arbitrary files to be loaded with require when...
Hi dears, I have downloaded blitz3d-ng-master to my platform (Feren OS-2021.10-64bit), and installed all requested libs and tools like cmake and ruby and its gems, When I started run the...
Error after executing `bin/blitz3d config && make ENV=release` ``` Traceback (most recent call last): 8: from bin/blitz3d:6:in `' 7: from /usr/lib/ruby/2.7.0/bundler.rb:174:in `require' 6: from /usr/lib/ruby/2.7.0/bundler.rb:151:in `setup' 5: from /usr/lib/ruby/2.7.0/bundler/runtime.rb:20:in `setup'...
In mode 3 its looks like on the right side:  In mode 0 it is fullscreen
There seems to be an issue with the collision system where, under certain circumstances, the screen just goes completely blank. To replicate, fire up the castle demo & jump up...
I think there is a limit of around 64.000 vertices/triangles per surface. Would be awesome to remove that limitation.