pz-mapmap icon indicating copy to clipboard operation
pz-mapmap copied to clipboard

Custom tiles

Open skairunner opened this issue 4 years ago • 4 comments

Hi, I'm attempting to render the Daegu map which uses custom tiles that aren't .pack but rather loose, in the form of pngs:

image

The result images unfortunately seem to be missing the custom tiles:

image

Is there a good way to reference the custom tiles? It seems that there are some .pack files, would I be able to just add those with the -gfxsource argument and have it work?

skairunner avatar Nov 06 '21 15:11 skairunner

Yes, you can add any number of .pack files with the -gfxsource parameter and they'll be recognized.

Am 6. November 2021 16:11:52 MEZ schrieb Skye Im @.***>:

Hi, I'm attempting to render the Daegu map which uses custom tiles that aren't .pack but rather loose, in the form of pngs:

image

The result images unfortunately seem to be missing the custom tiles:

image

Is there a good way to reference the custom tiles? It seems that there are some .pack files, would I be able to just add those with the -gfxsource argument and have it work?

-- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/blind-coder/pz-mapmap/issues/4 -- Diese Nachricht wurde von meinem Android-Gerät mit K-9 Mail gesendet.

blind-coder avatar Nov 06 '21 16:11 blind-coder

But no way to register a loose png file, right?

I'll run the command with the daegu packs and hope it works out. Thanks for the prompt reply!

On Sat, Nov 6, 2021, 17:13 Benjamin Schieder @.***> wrote:

Yes, you can add any number of .pack files with the -gfxsource parameter and they'll be recognized.

Am 6. November 2021 16:11:52 MEZ schrieb Skye Im @.***>:

Hi, I'm attempting to render the Daegu map which uses custom tiles that aren't .pack but rather loose, in the form of pngs:

image

The result images unfortunately seem to be missing the custom tiles:

image

Is there a good way to reference the custom tiles? It seems that there are some .pack files, would I be able to just add those with the -gfxsource argument and have it work?

-- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/blind-coder/pz-mapmap/issues/4 -- Diese Nachricht wurde von meinem Android-Gerät mit K-9 Mail gesendet.

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/blind-coder/pz-mapmap/issues/4#issuecomment-962473711, or unsubscribe https://github.com/notifications/unsubscribe-auth/AA22VO22YIIL2P23W367Z5LUKVH3BANCNFSM5HPWOREQ .

skairunner avatar Nov 06 '21 16:11 skairunner

No, individual png files are unfortunately not supported at the moment. Is that common among map creators?

blind-coder avatar Nov 06 '21 17:11 blind-coder

I don't actually know, I'm not a mapmaker myself. I think maps with custom assets are relatively rare in general

On Sat, Nov 6, 2021, 18:56 Benjamin Schieder @.***> wrote:

No, individual png files are unfortunately not supported at the moment. Is that common among map creators?

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/blind-coder/pz-mapmap/issues/4#issuecomment-962487490, or unsubscribe https://github.com/notifications/unsubscribe-auth/AA22VO2G3V5JOCUPMO4US7DUKVT5JANCNFSM5HPWOREQ .

skairunner avatar Nov 06 '21 18:11 skairunner