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A Godot plugin to let you block in levels inside the Godot editor.

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The Below is outputted when I setup Cyclops as a Singleton in Godot 4.2.1. ``` Failed parse script res://addons/cyclops_level_builder/math/data_vector.gd Class "DataVector" hides a global script class. res://addons/cyclops_level_builder/math/data_vector.gd:26 - Parse Error:...

![image](https://github.com/blackears/cyclopsLevelBuilder/assets/23440295/f2b8e83e-cb84-4bd1-a045-9e3eaeb5f0bb) For example, If I select the top vertices on a cylinder, using the scroll wheel up should move them farther away from the center point (where the gizmo is)...

James Lewis Having separate collision bodies and mesh instances for every single brush isnt exactly grest from an optimization standpoint, are there any plans to add the ability to group...

So it will be easier to move faces along their normal vector without distorting the entire mode. Related, if block has been rotated, add an ability to use a local...

Error message "Can't take value from empty array." after deleting a block. Occurs when deleting blocks through the "Delete Selected Blocks" function in the drop-down menu and when deleting the...

I was having many issues getting this add-on to load in 4.1.stable. It had many errors when importing the add-on directory, and wouldn't let me enable it in the projects...

When the plugin is added to the res://addons folder and installed as described, there are a bunch (at least 24 from my testing) of invalid UID warnings at runtime. For...

Sometimes, when running a project with Cyclops installed(using the "play" button), Godot will fail to find the `CyclopsSettings` class. This doesn't happen all the time, though. I have no idea...

There's a long story here, but the short version is that I misspelled the autoload name (CyclopsAutoLoad instead of CyclopsAutoload, perhaps worth pointing out in the upgrade instruction) and spent...