Gut
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Godot Unit Test. Unit testing tool for Godot Game Engine.
Just a small typo😄
In order to make https://github.com/bitwes/Gut/pull/378 more readable and digestible, let us update the 4.0 branch first with master progress.
Once https://github.com/bitwes/Gut/pull/379 is merged this PR should become more readable. This branch is another attempt at porting this addon to Godot 4. For most of the files, I used the...
Fixes #375 Adds a new control field to `gut_config_gui.gd` for `Script Suffix` and propagates its value to the workspace config file. Reports an error if the user specifies a `suffix`...
First, thanks for this cool framework! You suggest a test [directory structure](https://github.com/bitwes/Gut/wiki/Install#setup), which is reasonable. However, I'd like to use a deviation from that: Specifically I'd like my tests to...
I saw in your [contributing guidelines](https://github.com/bitwes/Gut/wiki/Contributing#checklist-for-prs) that you suggest including wiki text changes in the PR description. I wanted to show you a way to simplify this workflow by putting...
Hi! I was wondering if it is possible to stub member variables: ```GDScript class_name PlayerController extends Reference var player_name : String func _init(): self.player_name = "" ``` ```GDScript extends GutTest...
Hi, awesome addon! Unfortunatly I run in an error. I have two functions: func a( variable1 : Array, variable2 : Array = []): do_stuff func b(variable : Array): if a(variable):...
Per #357, you can use the `--no-window` Godot command line option to hide the Godot window when running tests. You can also add this option to the "Additional Options" in...
Hi! I really appreciate the effort on this addon. Thanks to all the contributors :) I think there's a typo here, were it says 'paramters' instead of 'parameters': https://github.com/bitwes/Gut/blob/86dcc705a589e5d90ac703562940a25a8a2acb70/addons/gut/test.gd#L1516 Hope...