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A simple, loosely Zork-inspired, text game.

Results 4 text-adventure issues
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## Summary - add a level editor for constructing and tweaking game environments - allow authoring rooms, items, and connections with validation ## Context Raised from the TODO list in...

## Summary - design a state machine to drive NPC interactions and dialogue flows - support branching conversations and state transitions ## Context Raised from the TODO list in the...

## Summary - add a formal grammar for parsing player commands to replace the current ad-hoc logic - ensure the parser can handle synonyms and complex inputs ## Context Raised...

## Summary - introduce a persistent inventory to manage items in the text adventure - cover item pickup, usage, and reporting ## Context Raised from the TODO list in the...