Ben Smith

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Ah, I didn't notice that it came out! I'll take a look... :)

I modified the game to reuse ParticleSystems instead of recreating them each time, and that allows me to keep 60fps on my machine. Maybe it's worth adding this to love-nacl?

I can't view those links. Can you paste the information in this bug report?

Not likely, no. os.execute is basically just calling system(...) I think -- Native Client doesn't support access to the underlying operating system directly. What are you trying to execute? It's...

That seems like a common use-case. I'll see how much work/how nasty it is to hack in support for os.execute("xdg-open ")

OK, I found a .deb package for chromium-browser_25.0.1364.160-0ubuntu0.12.04.1_amd64.deb (not exactly the same version), and ran it on machine. It seems that there is no Native Client plugin that comes with...

Thanks! I currently don't output much debug info, so it might be tricky to track down. Normally failures in love blue screen with the lua callstack, so this is likely...

Here's a start: in bc387dce60dd17f0a3465d5ad80cacfe1a1cc1f6 (v0.1.4) you can use print(...) in lua, and it will print to the Chrome Developer Tools console. See https://developers.google.com/chrome-developer-tools/.

Some suggestions: I recently did a quick port of [Fabrice Bellard's jslinux in WebAssembly](https://bellard.org/jslinux/vm.html?url=https://bellard.org/jslinux/win2k.cfg&mem=192&graphic=1&w=1024&h=768) for wasm2c and it was not too much work implementing the imported functions. I also did...

I think I see what you're getting at @redradist, but the browser already has a specified API, using WebIDL. WebAssembly doesn't need to create its own, it needs a way...