binary1248

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I would not worry about replacing the alpha test functionality when we have a core-only renderer, that will be one of the easiest parts to take care of :wink:.

So you are wondering about core-only support and are worried that this requires a built-in shader? I guess I have to remind you that core-profile rendering requires a shader to...

I know what has to be done, I've even implemented a proof-of-concept [here](https://github.com/binary1248/SFML/tree/gl_no_legacy). It isn't easy, even without taking this feature into consideration at all, that's why I don't think...

> Why create an entire new buffer instead of simply adding a stencil-attachment to the depth-buffer via GL_DEPTH24_STENCIL8? I guess the original rationale is that a depth buffer wouldn't be...

I don't have any experience using PCH, definitely not with CMake.

The raw mouse movement data comes in separate events on both Linux and Windows. We can't assume that a normal mouse move event will be received at the same time...

What SDL and GLFW do is multiplex both event sources. In simple terms, you can choose between getting "normal" mouse data or raw mouse data. The calls to do this...

This isn't really an O(n) performance issue. If the user really saves that much that it would make that option a bottleneck well... I don't know. Don't forget that compared...