[REQUEST] Uncapped frame rate and 5.1/7.1 sound support
Are there any plans on uncapping the frame rate and adding surround sound support?
Are there any plans on uncapping the frame rate and adding surround sound support?
Since the frame uncapping requires significant changes in the architecture, do not expect it in the near future.
Surround sound already supported with OpenAL backend. Check the topic 7.1 in the README for more information.
How do I enable OpenAL on this port? There is no OpenAL32.dll file in the BStone folder.
How do I enable OpenAL on this port? There is no OpenAL32.dll file in the BStone folder.
You have to install one of the OpenAL implementation system-wide, or place it's OpenAL32.dll (may have a different name, i.e. soft_oal.dll, etc.) along with BStone executable.
List of some implementations:
I tried OpenAL Soft and copied the soft_oal.dll into the BStone folder. I made sure OpenAL was selected in the game's options, but I am still not getting surround sound. I opened a door, heard the door open from the front speakers, walked though a bit and waited for the door to close behind me, and the door closing sound also came out of the front speakers and the rear speakers were silent. I even tried setting it up with Creative ALchemy, but no dice. Still stereo. :'(
EDIT: I found an OpenAL.dll file in my copy of GZDoom and copied it into the BStone folder and now it is working. The soft_oal.dll file simply didn't work.
EDIT: I found an OpenAL.dll file in my copy of GZDoom and copied it into the BStone folder and now it is working. The soft_oal.dll file simply didn't work.
The port by default expects OpenAL32.dll (on Windows) library name.
You have to rename the implementation's library or run the port with appropriate option, like this:
bstone.exe --snd_oal_library soft_oal.dll