Piotr Bialecki
Piotr Bialecki
I have confirmed that ARCore returns the depth data according to pt.2. Which means that we need to decide how we want to make progress here. It seems that we...
/facetoface to chat about the best way to move this issue forward.
Discussed during the F2F. Conclusions: - we need to expose the depthNear - this will be a breaking change (not in API shape itself, but in a way that it...
> Pinging @bialpio on the question I asked previously: Does the Android depth sensing use the GPU accelerated path at all? Ah, sorry, missed the in-review comment. No, we do...
> > > Pinging @bialpio on the question I asked previously: Does the Android depth sensing use the GPU accelerated path at all? > > > > > > Ah,...
Thanks for taking a look! Responses below. > * Is there a way to directly push this data to the GPU? Having an intermediate JS buffer will create overhead (and...
> The layers spec defines a texture that is only valid during the Raf call where it was created: https://immersive-web.github.io/layers/#xropaquetextures > Maybe you could use something similar? I'd love to...
> > users could still try and call gl.deleteTexture() on them. Maybe we can try to work around this by providing very detailed diagnostics for the cases where the textures...
Call for action for potential implementers of the depth-sensing API! Please take a look at the issues linked above, [explainer](https://github.com/immersive-web/depth-sensing/blob/main/explainer.md), and at the PR #8 with early draft of the...
/agenda for visibility & to ensure that the initially proposed API shape is implementable for other form factors