multipleWindow3dScene
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HMR & clear localstorage
This issue occurred while I was reading the code. I opened the live server plugin in vscode. After I modified the code page and updated it, the Windows data in the local storage would be garbled. The length of the array will become longer. And it cannot be fixed, even if cleaning up local storage. (The reason is that Windows Manager has already saved incorrect data and is listening for storage changes. Therefore, the error data has been continuously recovered.) It may never appear in a production environment.