FastGaussianBlur
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rounded blur on stuff not working. works fine on the test blur i made in a program but not ingame.
this is the exact same blur system that valve implemented in csgo but even after looking at the panorama engine code for the blur... it all seems completely fine and according to the code the blur should get rounded if a element is round... https://github.com/user-attachments/assets/37f26314-6665-488f-b1f4-c94b767c63f8
the blur itself scales completely fine with the transform style on the yellow frame element.. but why is it not working when a element is rounded?