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Flat rendering on PGraphics3D of PShapes created from PGraphics2D
Calling createShape() directly will use the Applet renderer. If this renderer is set to be of type P2D, the resulting shape seems to ignore any z value set to it's vertices. I'm guessing that this shape contains some optimizations aimed at 2D rendering.
There should be a warning when using this kind of "flat" PShape on a P3D renderer. Maybe even a different PShape class to make it foolproof. Also, it would be great if 3D PShapes could be created without needing to reference a PGraphics3D that is in the "draw state".
Here's a piece of code to replicate the issue:
PGraphics g3D;
PShape shape;
void setup()
{
size(800, 600, P2D);
g3D = createGraphics(width, height, P3D);
//g3D.beginDraw(); // uncomment to fix flatness
shape = createShape(); // change to g3D.createShape(); to fix flatness
//g3D.endDraw(); // uncomment to fix flatness
shape.beginShape(LINE_STRIP);
shape.vertex(0, 0, 0);
shape.vertex(200, 0, 0);
shape.vertex(200, 0, 200);
shape.endShape(CLOSE);
}
void draw()
{
g3D.beginDraw();
g3D.background(255);
g3D.translate(width / 2, height / 3, 0);
g3D.rotateY(((frameCount % 400) / 400.0f) * TWO_PI);
g3D.shape(shape);
g3D.endDraw();
image(g3D, 0, 0, width, height);
}
- Processing version: 4.2
- Operating System and OS version: Windows 10