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(Alpha Stage, work in progress) An open-source 3D virtual creature evolution simulator built in OGRE rendering engine in C++ to experiment with emergent gait-periodicity in evolved creatures on unknow...

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Try to cover multiple rigidbodies with softbody tissue and keep them within the tissue in place (can this be done?).

Use a softbody rope and try to contract it (create a bullet physics example for it).

Different strategies to take on collision: -Remove last added bodypart and do not create any new generators -Shrink last added bodypart until there is no collision anymore -Rotate last added...

The fixed joint is needed to connect two convex bodyparts to a non-convex one.

A random bunch if vectors can create convex hull. Multiple convex hulls together can create any non-convex object.

Hello, First congratulations for this amazing product. I'm Trying to run this on my machine, but struggling too figure out how to start the project, I have downloaded, and executed...

To recover the most recent state of the simulation, introduce an evaluated flag to restart evaluating the unevaluated creatures on loading

If a population is loaded, it might either be an evaluated population in progress and therefore incomplete or the number of creatures might be below the population size. Fix the...

bug

A saved population will contain the current_generation +1 in the file, which causes the simulation to crash because it can not find a matching generation to load. Fix this by...

bug