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Retina displays not supported

Open behdad opened this issue 10 years ago • 3 comments

High-DIP (i.e. Macbook Retina Pro) still draws at standard resolution.

behdad avatar Jun 15 '15 19:06 behdad

Why is that the case?

felipecrv avatar Mar 19 '16 19:03 felipecrv

Hi! Is there any way to make it run in Retina?

alelepd avatar Apr 13 '18 03:04 alelepd

It looks like the GLUT framework shipped with macOS doesn't have support for HiDPI, so to get something like that working you'd have to find a way to get the native NSWindow and then the NSOpenGLView to toggle on the desire for HiDPI. Additionally, something would need to call the reshape func with the scale factor applied.

chergert avatar Mar 09 '22 22:03 chergert