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Overlaps and anisotropic filtering

Open izzyreal opened this issue 9 years ago • 2 comments

Hi,

Here's my pull request :) See https://www.sendspace.com/file/9zzaac for my take on glyphy-anisotropic.

I couldn't figure out how auto-generation of shader header files was done, so I hard copied those. I also created a little CMakeList.txt.

Build instructions for Visual Studio (I used 2015 Community):

  • Use cmake config on the dir that contains CMakeList.txt, hit "Generate", hit "Open Project".
  • Once in Visual Studio, use NuGet Package Manager to install nupengl.core and freetype2 to the glyphy-demo project.
  • Hit F5 to compile and run.

Regards, Izmael

izzyreal avatar Jan 23 '17 21:01 izzyreal

This is how you can compile this on a Windows machine: https://github.com/behdad/glyphy/blob/master/appveyor.yml simply, installing vcpkg and glew, freetype and freeglut upon it.

Also this is where glsl to header file conversion is happening: https://github.com/behdad/glyphy/blob/master/win32/glyphy.vcxproj#L86 , before builds.

ebraminio avatar Feb 18 '17 20:02 ebraminio

BTW, thanks for the contribution, perhaps Behdad will look into this and merge it later but I like to suggest doing squash for this to make it more clear and readable. Thanks!

ebraminio avatar Feb 18 '17 20:02 ebraminio