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Slicing mesh objects.

Open rainwoodman opened this issue 8 years ago • 3 comments

It turns out for inspection of data we would like to be able to slice a mesh object. There are two levels of slicing that we may support:

  1. Slicing the painted field. (Expensive)

  2. CatalogMesh, paint a sliced catalog. (Cheap)

rainwoodman avatar Jul 31 '17 20:07 rainwoodman

Isn't 2. already supported?

nickhand avatar Aug 01 '17 00:08 nickhand

What's the use case for slicing the painted field? Slicing a CatalogMesh (at least locally) is now fully supported by #393, where slicing returns a new CatalogMesh object.

nickhand avatar Sep 17 '17 04:09 nickhand

Sometimes we want to look at a slice of the mesh? I guess it is really just for visualization and can be added as a feature in 'preview'. Let's close this and make a new issue about preview.

We don't have any 2D mesh support -- but for lensing we will probably need.

On Sat, Sep 16, 2017 at 9:06 PM, Nick Hand [email protected] wrote:

What's the use case for slicing the painted field? Slicing a CatalogMesh (at least locally) is now fully supported by #393 https://github.com/bccp/nbodykit/pull/393, where slicing returns a new CatalogMesh object.

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rainwoodman avatar Sep 17 '17 06:09 rainwoodman