Slicing mesh objects.
It turns out for inspection of data we would like to be able to slice a mesh object. There are two levels of slicing that we may support:
-
Slicing the painted field. (Expensive)
-
CatalogMesh, paint a
slicedcatalog. (Cheap)
Isn't 2. already supported?
What's the use case for slicing the painted field? Slicing a CatalogMesh (at least locally) is now fully supported by #393, where slicing returns a new CatalogMesh object.
Sometimes we want to look at a slice of the mesh? I guess it is really just for visualization and can be added as a feature in 'preview'. Let's close this and make a new issue about preview.
We don't have any 2D mesh support -- but for lensing we will probably need.
On Sat, Sep 16, 2017 at 9:06 PM, Nick Hand [email protected] wrote:
What's the use case for slicing the painted field? Slicing a CatalogMesh (at least locally) is now fully supported by #393 https://github.com/bccp/nbodykit/pull/393, where slicing returns a new CatalogMesh object.
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