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4.0

Open AndriyOrlov opened this issue 2 years ago • 2 comments

Traceback (most recent call last): File "D:\Blender\stable\blender-4.0.2+stable.9be62e85b727\4.0\scripts\modules\addon_utils.py", line 364, in enable mod = importlib.import_module(module_name) File "D:\Blender\stable\blender-4.0.2+stable.9be62e85b727\4.0\python\lib\importlib_init_.py", line 126, in import_module return _bootstrap._gcd_import(name[level:], package, level) File "", line 1050, in _gcd_import File "", line 1027, in _find_and_load File "", line 992, in _find_and_load_unlocked File "", line 241, in _call_with_frames_removed File "", line 1050, in _gcd_import File "", line 1027, in _find_and_load File "", line 992, in _find_and_load_unlocked File "", line 241, in _call_with_frames_removed File "", line 1050, in _gcd_import File "", line 1027, in _find_and_load File "", line 1004, in _find_and_load_unlocked ModuleNotFoundError: No module named 'interactive-physics-editor-1'

AndriyOrlov avatar Jan 23 '24 14:01 AndriyOrlov

This happens because the plugin's folder contains the full stop/period character in the version number, which is not allowed. If you remove the version number from the folder, you should be able to enable it. However, I cannot get it to work (in Blender 3.6), anyway, with the same error that's reported here: https://github.com/bblanimation/interactive-physics-editor/issues/13

FeuerTiger86 avatar Jun 25 '24 18:06 FeuerTiger86

yes replacing the dots helped but still won't work this addon is really cool and wouldn't want to miss out on using it

Description of the Problem:

Blender Version: 004.001.000 Addon Version: 1, 1, 6 Platform Info: system = Windows platform = Windows-10-10.0.22631-SP0 version = 10.0.22631 python = 3.11.7 Error: EXCEPTION (<class 'TypeError'>): bpy_struct: item.attr = val: expected a string enum, not _PropertyDeferred C:\Users\Andre\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\interactive-physics-editor-116\operators\setup_and_run_ipe.py 000 0208:set_up_physics() rb.collision_shape = scn.physics.collision_shape 001 0106:execute() self.set_up_physics()

AndriyOrlov avatar Jul 01 '24 09:07 AndriyOrlov