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If/Not Moving play/do not play

Open cubicgarden opened this issue 2 years ago • 0 comments

A function used in conjunction with proximity, location, etc. For example location as people are moving between two locations. This would be a function where the audio could loop or hold the play-out until someone reaches a desired place.

E.g. Do not advance the audio until the users is in XYZ location or is in proximity to XYZ.

Currently this is not possible without making complex switches using a series of default/else elements.

cubicgarden avatar Nov 07 '23 18:11 cubicgarden