UberLogger
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Replacement logging framework for Unity, with a new editor and in-game console
When parsing an invalid linenumber in ExtractInfoFromUnityMessage to int32 Uberlogger is throwing an error. Happened with logs from the Oculus SDK for some reason. To fix this issue I just...
Please merge this push request. It enables Show Latest Log on top, as it may be difficult to keep scrolling through to the bottom to show the latest log
We recently upgraded from Unity 2018 to 2019.2.1. Before, when I clicked on a log, it used to go to the line in the code. Now it goes to `else...
- Make all lines fixed height - Add full message in details section - Only update new log lines if filters didn't change (that was performance bottle neck) - Cache...
Wrote this on a plane after drinking gin, so needs scrutiny.
Added a utility class that wraps calls to Log*Channel(...) so that you can get code completion and don't have to worry about typing the channel name correctly each time. My...
When there are 1000+ lines visible in the window, and a new Debug.Log occurs, the Editor will hitch noticeably. Scrolling up/down does not make it hitch. Debug.Log when most messages...
The console window is currently fitting all filter buttons into a fixed-size region. This works poorly when using 10+ filters; the text on individual filter buttons gets cropped.  Suggestions...
With more than a half-dozen filters, the in-game window will flicker between rendering at two different widths: The normal console width (which is about half a screen at 1920x1080), and...
It is possible to click in the Editor's Uber Console window and mark individual messages, but there is no keyboard navigation (up-arrow/down-arrow, page up/down, home/end). I miss this a lot....