Andrew Zonenberg
Andrew Zonenberg
Looks like the 4600 HD doesn't support 64-bit integer arithmetic (GL_ARB_gpu_shader_int64). Do you have a machine with a discrete graphics card you can try? Intel integrated cards have been lagging...
This is on Windows, I assume? Can you post a screenshot of the error showing both the glscopeclient window and the console?
@sbabic44 can you please test and confirm this is fixed? Also, I added a backward compatibility version of the shaders which does not require GL_ARB_gpu_shader_int64, please test on your 4600...
So looks like we still have a problem. Additionally, it seems like the preference parsing is getting messed up by locales that uses commas as a decimal separator. Let me...
@sbabic44 Can you try with latest code and see how it works? Try with and without the --noopencl command line argument.
Rather than turning off AVX2 on Windows, what happens if you add -mavx to the compile command line? AVX1 should be pretty well supported and it might change the ABI...
Just checking in on this: after https://github.com/glscopeclient/scopehal/pull/484, is this issue still relevant or can we close it?
Hmm. Let me rename this issue then to reflect the true situation.
If somebody wants to start work on packaging for distros, Arch included, that would be fine by me. But I don't think it's stable/complete enough to be actually submitted for...
Yeah by all means work on packaging, since that has to be done eventually. I just feel like the act of submitting a package to a distro implies some semblance...