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Serializable dictionary class for Unity

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![image](https://user-images.githubusercontent.com/3945950/144699293-c4f2e7f8-e3d2-4d80-91a1-5089870324a4.png) ```c# public SerializableDictionary Images = new SerializableDictionary(); ``` Not sure what went wrong, and maybe we should make a new `CustomPropertyDrawer` for every class with this issue?

Not an issue but I have a few suggestions how to improve usability: - Allow elements to be re-ordered in the Inspector (like lists and arrays) - I know order...

Like this? ![image](https://user-images.githubusercontent.com/94353280/142409204-7bf7f1a5-6720-4b22-9706-43476df14ef4.png)

Thanks for the awesome project! But I got some problems while using the dictionary with a list of value. * Unity version: 2020.3.12f1 * Sample Code: ```csharp public class Foo...

Hi, I'm posting this issue which happens when we have a the [HideInInspector] attribute on one field. I think i just solved the problem by replacing all references of property.Next()...

Hi, I noticed that any Dict with `GameObject` as a key cannot serialize arrays as its values. I discovered this first with my own data type, but found that the...

I'm using the master commit of this repository. I have a `SerializableHashSet` brought up in the inspector, but the set itself is null. When I try to press the `+`...

Code example below. I'll write an easy instruction on how to reproduce the bug. 1. Create a class containing all the code below 2. Add SerializableDictionaryBugExample to any Monobehaviour in...

which is weird because property.isExpanded==false bypasses draw i wonder if instead of being a draw issue it's not an overserialization issue: it's constantly writing to the serializer even when a...