Draw order problem with mixes
Hi, first of all thanks a lot for all the work put into this plugin, works like a charm and it's great to test some spine animations on Phaser.
I came across a strange problem related to animation mix and drawing order. If I try to mix 2 animations where the draw order of the bones change, sometimes they don't go back to the correct order.
For ex: I have an animation where the character arm moves behind it's body and I try to mix with an animation that pushes the arms to the front of the body, if I change back and forth between this 2 animations, the arms will stay locked either behind or in front of the body.
Hi DarkRaziel !
Did you find any workaround for your issue? I'm experiencing the same problem.
Thanks!
I actually ended up using spine without mixing animations at all, I never actually found how to fix this problem, and I had no answers at all from any other source.
Ok. Thank you anyway!
Still having this issue. When cycling through animations the draw order of bones are totally random and not always the same as the first time when it was played. I can't seem to find a method to the madness. Anyone have thoughts on how to fix it?
You guys tried keying in the draw order at the very first frame of the animations?
Yep, that works sometimes. But not all. Can't pin down the issue when it doesn't work.