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Crash on receiving data throught TCP

Open azukaar opened this issue 4 years ago • 0 comments

When using the latest version from Github with UE 4.26.1 the game runs fine on localhost, but crashes on remote (see below). I am using Header size + body TCP IP server.

When it happens my ODByteSpan 's Buffer look fine but the Length is negative...

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azukaar avatar Mar 24 '21 16:03 azukaar