lumberyard
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Fix for EmotionFX Actor skin attachments in Editor
This fix enables EmotionFX skin attachments in editor mode allowing debug of complex animation sequences and cutscenes.
Changs:
- EditorActorComponent was extended with code that performs AttachmentSkin(s) creation and management. Mostly copied relevant pieces from ActorComponent;
- Added "DoNotFrustumCull" option to force cutscene animated characters rendering. This is current workaround for the issue with BBoxes update after animation-driven displacement of character.
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Thanks @dkondrashkin. I'll look into the possibility of integrating this back into Lumberyard mainline.