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Unity native plugin for procedural world generation

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Hello, I am very interested in using your library. But i have a couple of issues: 1. How do you use this? I've never used a native plugin before, so...

If i run the following ```c++ #include int main(int argc, char ** argv) { MapGenerator * mapgen = new MapGenerator(1600, 900); mapgen->setSeed(4000); mapgen->update(); mapgen->startSimulation(); delete mapgen; } ``` I get...