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Wuchang: Fallen Feathers: Failed to parse `DT_Item_ToolTable` exports.

Open Synthlight opened this issue 9 months ago • 3 comments

Describe the bug Failed to parse 1 export. (Which winds up being the only export in the asset.)

Asset & Mappings.zip

Asset path is Project_Plague/Content/Game/DataTables/Items/DT_Item_ToolTable.uasset

Game version should be UE5.1. FModel can parse the file (it's not IOStore), and this was exported by FModel. (FModel has no issues showing the file as json.)

To Reproduce Just run UAssettGUI, set game engine to 5.1 with these mappings, and try to open the asset.

Expected behavior No errors parsing the file.

Screenshots

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Notice
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Failed to parse 1 export!
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OK   
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Desktop (please complete the following information):

  • OS: Win 10 LTSC 21H2 (19044.6093)
  • Version or Commit: v1.0.4x (dedef87)

Additional context There's a bunch of extra asset files included in the zip due to the following error when trying to load just the file with the issue and nothing else present:

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Notice
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UAssetAPI attempted to access the following assets, but failed to do so. Some errors may potentially be resolved by giving it access to these assets. You can either include them in the same directory, or reconstruct the game's Content directory tree.

/Game/DynamicCombatSystem/Structs/ST_Item_ToolConf
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OK   
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I just extracted the whole Structs folder which eliminated that, and it's been included in the above zip.

Synthlight avatar Jul 25 '25 20:07 Synthlight

Turns out a lot of the other data tables in the same asset path (Project_Plague/Content/Game/DataTables/Items) also fail in the same way. Here's a zip with them. Other failing DataTables.zip

Synthlight avatar Jul 25 '25 20:07 Synthlight

Have same problem. Edit: Solved. Try to export the data of the entire "content" folder and then open a uasset file with uassetgui

Null993 avatar Jul 26 '25 00:07 Null993

Have same problem. Edit: Solved. Try to export the data of the entire "content" folder and then open a uasset file with uassetgui

Do you know specifically which path? Because I really don't wanna have to extract 35GB just for that. And if it really is the case of some other file being missing, then UAssetGUI should be throwing the UAssetAPI attempted to access the following assets, but failed to do so. error with regard to those files and not just failing instead.

Edit: I can confirm that works though. I'm not sure what file it's trying to access, and it not throwing a specific error about whatever that is, is an issue in itself, but it at least loads the file with the whole game extracted.

Synthlight avatar Jul 26 '25 16:07 Synthlight