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Loading of proprietary formats used by the engine used by the games "Gothic" and "Gothic II"

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Hello. I've written a Daedalus parser not long ago, and I wonder if there's any interest into merging it into this project. I've uploaded the code to [Hedede/Daedalus](https://github.com/Hedede/Daedalus). The state...

https://github.com/google/googletest/issues/3663 Fixed issue: https://github.com/ataulien/ZenLib/issues/45

Googletest changed their default branch name from master to main. Makes it impossible to build tests. https://github.com/google/googletest/issues/3663 The ./tests/CMakeLists.txt.in need to change GIT_TAG to "main"

Some Gothic 2 worlds (see below) can not be parsed. The following `std::runtime_error` is thrown: `Value name does not match expected name. Value:VISUALANIMODE Expected: CDSTATIC` The worlds that cannot be...

Hi, I have an idea how to make Mds parser better. ### Problem In current design we have ModelScriptBinParser/ModelScriptTextParser with base class ModelScriptParser. Every time someone want's to add support...

```cpp case EParOp_ShiftLeft: pushInt(popDataValue()