tf-lite-unity-sample
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TensorFlow Lite Samples on Unity
**Environment:** - OS/OS Version: Windows 11 - Source Version: master/v2.9.1-p1 and another version (not sure which) from April 2020 - Unity Version: 2020.3.36f1 and 2019.24.f1 respectively - Android Version: API...
**Environment** Unity Version: 2020.3.25f1 **Describe the bug** The original model I used is the encoder part of an autoencoder model, and I converted frozen graph to TFLite model with TF1....
**Environment (please complete the following information):** - OS/OS Version: macOS 12.0.1 - Source Version: master/v2.8.0 - Unity Version: Unity 2021.3.3f1 **Describe the bug** In BlazePose scene detection can not detect...
Hello, what is the minimum iOS (and android) version required for MediaPipe Blaze Pose? Thanks
**Is your feature request related to a problem? Please describe.** No. **Describe the solution you'd like** In the current workflow, I need to re-build all supported libraries for each platform...
**Environment (please complete the following information):** - OS/OS Version: both Android 10 and Windows 10 - Source Version: master/01a9965 - Unity Version: 2020.3.20f1 **Describe the bug** I am trying to...
**Is your feature request related to a problem? Please describe.** Currently, only the `float` input is handled by ComputeShader in `TextureToTensor.cs`. We can optimize all types of input tensors by...
**Is your feature request related to a problem? Please describe.** Currently, GPU delegate is only supported on macOS, iOS(MetalDelegate) and Andoird(GPUDelegate). Running examples on CPU is much slower than GPU....
**Environment (please complete the following information):** - OS/OS Version: Android 11 - Source Version: master/v2.9.1-p1 - Unity Version: Unity 2020.3.36f1 **Describe the bug** Logcat shows the following error on unity...
Blazepose example runs very slowly on mobile, especially on Android and the landmarks are shaking a lot. Is there a way to reduce this? I want to make it smoother.