RL_Matrix
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Reinforcement Learning Agents in .NET
It is now possible to do Test Driven Development using VS2022 to create Gym 2D and 3D RL environments for testing using the [latest](https://github.com/MikeSchulze/gdUnit4Mono/pull/37) gdUnit4API **TestAdaptor** on VS2022 
Hey there, I'm curious about how to save and load models trained using Godot. I've been experimenting with reinforcement learning algorithms, and now I'm at a point where I want...
Any way you could update your samples to run on the latest nuget versions and also update them to use .net 8?
I have written reasons why this is important for your degree; https://github.com/dotnet/TorchSharp/discussions/710#discussioncomment-9825413
Hi. Thanks for making this product, very appreciated it. Take a look into screen, I think there is a mistake. I'm not hurry to make PR< but find out that...
Hello, When I shelved my [massive, broken cleanup PR](https://github.com/asieradzk/RL_Matrix/pull/22), I set out to try again, with smaller steps, more commits, more testing, to make sure I didn't break anything. My...
Great project, thanks for sharing. It would be great to have more flexibility between the agent and the environment. For instance, many environments mask out the actions by setting them...
RLMatrix.Toolkit will generate invalid code if ```[RLMatrixEnvironment]``` is used for a class without a declared namespace.
Multi-GPU support would be useful. Especially dual GPU is sometimes the best value/performance setup.
The examples are broken for the last updates.