RailgunNet
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A Client/Server Network State-Synchronization Layer for Games
I love what you've done here and can't wait to start using it, but with no documentation and no example it's extremely difficult to figure out where to even start....
Hello, Running the demo (server, Unity build + unity player) on one computer I experienced a very noticeable lag in the the demo. Is this expected? If not, it it...
Does this make sense to add? No replacing values with older ones.
Use a bitfield to stop the server from resending them unnecessarily
Handling for entities to refer to other entities. If the other entity hasn't been received yet, add a callback registration system to be notified when it has. Note: For entity...