Packaging built-in template project with UEVideoRecorder throws an error
Hello, so I'm attempting to use UEVideoRecorder and it is located inside Plugins folder of my project. The plugin works smoothly in the editor, but when I tried to package it, the compiler somehow thinks that things from UEVideoRecorder plugin doesn't exist.

Also, whenever I opened Unreal Editor, if I have a reference to the VideoRecordActor in a Blueprint class it will always said fail to load, the message is similar to the error when I tried packaging the project.

I'm using launcher version of Unreal Engine 4.26.2 and following the guide from .docx file found at Readme.md.
Is there something that I might have missed? Thanks in advance!
@rezonated Hello I've successfully packaged test project just now for Windows 64 bit, Shipping build configuration using UE 4.26.2. The guide you have mentioned was contributed by user based on discussion in https://github.com/ash3D/UEVideoRecorder/issues/1#issuecomment-396070616. It happened a while ago for older Unreal Engine version so it can be somewhat outdated.
I briefly viewed the guide and found that both 'boost.Build.cs' and 'VideoRecorder.Build.cs' now have replacements
public boost(TargetInfo Target) -> public boost(ReadOnlyTargetRules Target) : base(Target)
public VideoRecorder(TargetInfo Target) -> public VideoRecorder(ReadOnlyTargetRules Target) : base(Target)
Also select appropriate toolset for VideoRecorder library project (so that it matches compiler version selected in Unreal Engine Project Settings). Previously it was v140 (VS 2015). Now UE supports newer versions (I'm using v142/VS 2019 currently). Finally, do not forget to select Release/x64 configuration for VideoRecorder project.
This is what comes to mind as potential causes of issue. #1 can help too - it contains conversations on various problems other people have faced with (but beware that some of that can be related to older UE versions).
Hey, thanks for the response! Yeah the thing is, I kinda already figured out how to adapt the outdated guide by using the similar steps as you do and it successfully shown in the plugins window, I can even enable the plugin and it works well in the editor. This problem only occurs when I attempted to package a project with UEVideoRecorder plugin enabled.
I have no problems with packaging my test project - minimal UE project with simple video recording test. It was created earlier for older UE version and later converted to new UE releases for checking and fixing compatibility issues. So, I not yet reproduced the errors you reported to start investigation from. I'm using 'Shipping' Build Configuration for packaging and didn't touch any Packaging Settings.
Now I've tried other packaging Build Configurations ('Development' and 'DebugGame') - no errors either.