Mix icon indicating copy to clipboard operation
Mix copied to clipboard

C++ minimal entity-component system single header library

Results 14 Mix issues
Sort by recently updated
recently updated
newest added

I'm thinking of making the library single-header for ease of use in projects, similar to how https://github.com/vurtun/nuklear does it. Any thoughts?

With inspiration from https://github.com/libgdx/ashley

execution 1: auto e = world.CreateEntity(); e.AddComponent(100, 100); - ID = 0 e.AddComponent(10, 10); - ID = 1 execution 2: auto e = world.CreateEntity(); e.AddComponent(10, 10); - ID = 0...

Currently an entity is added/removed to/from a system only when it is created/destroyed. It should also be added/removed when a component matching the requirements is added/removed to the entity(maybe at...

i.e. no assertions but rather return invalid entities

enhancement