Comments: AR at Artsy
In 2017 Apple released ARKit, to universal acclaim. It's a solid foundation for application developers to build Augmented Reality (AR) experiences without learning a whole new skillset in computer vision. Like a lot of Apple's technology, it's a clever blend of existing projects: SceneKit, CoreMotion, CoreML and some very clever camera work. From the developer's perspective ARKit has an API which fits perfectly with the rest of Apple's APIs. You spend most of your time working with a few delegate functions and you're good to go.
http://artsy.github.io/blog/2018/03/18/ar/
Really awesome post! I enjoyed the detailed visual graphs that really clarify the steps, and also your exploration into it. Video of the production thing looks pretty slick as well.
Kudos! 👏 👏 👏 👏
thanks for the article! i'm curious, how did you end up integrating the ArKit scene with the React Native app?
👋 We didn't, our work in React Native is a component library - so it only provides UIViewControllers which are consumed by a native app. All of the AR work was done entirely in native code, in a native app. I don't think React Native is a good fit for our AR screens, though I really did miss the ability to quickly iterate at dev time.
@orta 👋 i see, thanks!
Fascinating article! How has the reaction been from users - any data on that?