armync

Results 26 comments of armync

There is a complete code with more vars. ``` @author Roki_100 & jiraph @preprocessor stylus @var number rows "Number of video rows" 6 @var checkbox thumbs "Customize thumbnail size" 0...

That's very strange. If it hadn't been on a networking side, I could have attributed this to a process leak or some sort. You should check the behaviour through the...

Yeah, your connection should be ruled out ouf this as a non-problem. I think that the pre-shader is still used but with no real benefits today (I don't have an...

The rate reduction method is viable just under its lowest value? ![image](https://github.com/user-attachments/assets/16107ab3-302f-4c6b-8517-a6d1aeaf5957) Anyway, it shouldn't be used for long as it indeed may restrict your gameplay experience. At least for...

So I understand that only the lowest value (no mids) should theoretically fix the packet losses. (_posterity_). On the distro idea, I’m not necessarily saying that the settings were changed...

Thanks for letting me know! That's unfortunate. I'll wait a bit for their next reaction... Maybe they'll retract the update due to community pressure. Interesting finding with that bind. Though,...

Update: * AFK Move is broken. * Alternate binds are broken; the entire keyboard binding will mess up by pressing ALT.

I saw new attempts at scripts, including NULL movement. ref: https://www.youtube.com/watch?v=Q9cTcKg-nVM On this subject, **I wouldn't endorse their usage at ALL**. Due to the current changes and even older/present tournaments...

Added the missing manual jump-throw bind with 8d32e56. This ensures that even if the throw system is 'forgiving' on mistakes, now it should be very smooth. The usage is very...

Yeah, I think so. A desktop entry should be created too. As in the examples seen above, in SoftMaker case, CodeWaver made an additional association menu, called 'Windows'. So, shortly...