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3D Engine Core

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Most functions end with a `return this` to support call chaining, but not all. Was this by design or just a *didn't need it at that time* choice?

This should be all the same than your main branch instead that rp_voxelao is replaced by rp_gi != "Off".

This pull request implements the clipmaps update mechanism in RenderPath, and deals with the 2D images resizes.