xbox 360 analog coordinate system misaligned to flash coordinate system
this might be more of a feature request or a 'FYI' than an issue.
flash's (as you know) graph looks like this:
- North: -y
- East: +x
- South: +y
- West: -x
the XboxController.leftStick.x & XboxController.leftStick.y, however, are aligned like so:
- North: +y
- East: +x
- South: -y
- West:-x
... and since XboxController.leftStick.angle is derived from that x/y orientation, you end up with radian values...
- North: PI/2
- East: 0
- South: -PI/2
- West: PI (or -PI)
... that are rotated and reflected from what flash expects:
- North: 0
- East: 90
- South: 180 (or -180)
- West: -90
which is a very very roundabout way of saying that if you try to rotate a sprite to match the analog stick angle, it won't line up properly:
sprite.rotation = controller.leftStick.angle * (180 / PI); // for radians '0', with stick in 'east' position, sprite doesn't rotate, stays pointed 'north'
so since I had to write a little workaround to convert the analog stick's radians into flash's degrees, maybe I'll give you a pull request for a version that includes a property for a flash-friendly rotation value on sticks.