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The Attributes are kept in the UnityEngine Namespace.

Open Zenodeon opened this issue 2 years ago • 2 comments

Due to this we cant use any of our own Attributes and other Plugin Attributes like Naughty Attributes without unnecessary extra step to avoid Attribute name conflicts. I have to take these unnecessary extra step to define all Conflicting Attributes with their own namespace for each declaration to avoid any name conflict with this plugin's attributes even when I am not using them on a script.

I request the plugin to have it's own Namespace to avoid this issue and increase the compatibility with other plugins.

Zenodeon avatar Mar 22 '23 08:03 Zenodeon

You cannot mix Editor-based plugins/packages together, I mean you cannot use Editor Toolbox drawers and Naughty Attributes drawers together. At this stage of the project, I cannot change it right now because the current API is used in various projects, anyway I'm planning to change it on the 1.0.0 release.

arimger avatar Mar 22 '23 15:03 arimger

Hey, I was able to use it together with Naughty Attributes. But I took my time to change the plugin namespace from UnityEngine to EdItorAttributes and updated all its references.

Glad to hear you will be changing it in the future.

Zenodeon avatar Mar 23 '23 19:03 Zenodeon