modular arithmetic fails
default conversion of all numbers to floating point by appending .0 to integers makes modular arithmetic fail, for example, 10 % 3 produces the error messages
Errore/i eseguendo function crunch#operator[47]..crunch#eval[29]..crunch#core[6]
..<SNR>372_eval_math[10]..<SNR>372_vim_eval:
riga 8:
E804: Non si può usare '%' con un Numero-a-virgola-mobile
E15: Espressione non valida: 10.0 % 3.0
instead of 10 % 3 = 1.
yes this is unfortunate side effect of the implementation that converts all numbers into floats implicitly, so in addition to module functions like or() and and() that only take integers also don't work.
In practice, it might be safe to drop this conversion as soon as mod and alike appear. I've never seen modular and floating point arithmetic mixed together.
closing as I don't plan on adding support for this.