Andy Biar

Results 70 comments of Andy Biar

From our [docs](https://docs.unity3d.com/Packages/[email protected]/manual/index.html): AR Foundation allows you to work with augmented reality platforms in a multi-platform way within Unity. This package presents an interface for Unity developers to use, but...

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Each pixel in the texture should contain its distance from the camera in meters. Apple's docs: https://developer.apple.com/documentation/arkit/ardepthdata?language=objc Admittedly the AR Foundation docs on Occlusion need a lot more clarification. For...

This doesn't appear to be a bug to me. ARFaceManager (and indeed, all manager components) will only ask ARCore for updates at the frequency of the framerate of the app....

> Is there a potential problem with ARFoundation, or am I implementing it incorrectly? You haven't shared any information about your implementation, so it's hard to say. Generally issues like...

Thanks for the followup information. This should be enough for us to investigate.

This is how we do it in our sample app: https://github.com/Unity-Technologies/arfoundation-samples/blob/main/Assets/Scripts/Runtime/SceneUtility.cs

Hm. That seems like a bug to me if so. `ARTrackedImageManager` predates my time at Unity so I'm not sure what the issue is here. Flagging this as needs investigation...