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A lightweight game engine written in modern C++

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This was mentioned in #93 and I can confirm that without it CMake doesn't fix X11.

Xcode is stricter in its runtime Metal validation than the built executable is; this fixes the errors it was complaining about. - Mark texture usage on descriptor - Ensure pixel...

https://github.com/amzeratul/halley/commit/b5fe5053e9d9010d22842f8972208c2e7cc53521 broke the MacOS build.

ShaderConductor is listed in [wiki](https://github.com/amzeratul/halley/wiki/Building) July 27th in 2021, but missing from the README.

I don't think you can submit GitHub wiki changes so I guess that's the best alternative. The [CMakeLists.txt template](https://github.com/amzeratul/halley/wiki/Creating-a-New-Project#setup-cmakeliststxt) provided in the wiki ends with: ``` halleyProject(project_name "${SOURCES}" "${HEADERS}" ""...

This engine looks really promising, just surprised there's so little documentation. Is it just stored here for you to use, or do you plan on writing that out?

Hey, I've stumbled over your project, and a few screenshots are always a nice introduction, but I found none for this project xD. You have a UI library, so maybe...

I'm having the following linker errors when trying to compile the halley-cmd project: >LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library 1>halley-tools_d.lib(asset_pack_inspector.obj) : error...