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Method `setServerZone` is not fully implemented for iOS
Expected Behavior
The iOS build via Xcode is successful
Current Behavior
Build fails with
Assets/Plugins/iOS/Amplitude/AmplitudeCWrapper.m:199:60: error: no visible @interface for 'Amplitude' declares the selector 'setServerZone:updateServerUrl:'
[[Amplitude instanceWithName:ToNSString(instanceName)] setServerZone:ampServerZone updateServerUrl:updateServerUrl];
Possible Solution
Either extend Amplitude.h and Amplitude.m with neccessary methods or could it be that the AMPServerZone.h and .m files are missing?
Steps to Reproduce
- Try to build a Unity app for iOS
Environment
- Unity Plugin Version: 2.7.0
- Device: build step
- Device OS and Version: iOS
Hi @laocooler , do you have the dependency manager with your build? And can you see the iOS SDK in your packages?