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RFCs are documents that contain major plans and decisions for the engine

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# Fancy and shiny new amethyst render proposal. This RFC made in attempt to systematize ideas and thoughts on new render I went on writing almost a yer ago. ##...

# **Legion ECS Evolution** Following lengthy discussion on both Discord and the Amethyst Forum (most of which, including chat logs, can be found [here](https://community.amethyst.rs/t/legion-ecs-discussion/965/)), we propose with this RFC to...

RFC: https://github.com/amethyst/rfcs/blob/1c472ab00f8412a1c4fe864fca95f1119ee31de2/rfcs/0002-event_chain.md Paper: https://www.jojolepro.com/event_chaining.pdf

The current loader API is (subjectively) a little heavy. For example, to load a GLTF file: ```rust let loader = world.read_resource(); let progress = (); let format = GltfSceneFormat; let...

This came up on the #scripting discord chat, but for many structs it should be possible to remove the requirement for `#[repr(C)]`. Since we're generating the struct definitions at runtime...

Should terrains be made in an external tool? Should it be limited to a single plane per xz position? How do we manage texture merging between different heights? Planned features:...

Hey, I had to write this out so that I don't forget it. --- When a bundle adds a system to a dispatcher, it provides a name which is used...

## Problem Prototyping in amethyst is slow. 100 lines of code seems to be the minimum to make the smallest of game. While its not a lot, it definitely is...

Here will be a list of passes that we want added to amethyst after hal is integrated. Only the ones not currently existing in amethyst will be in this list....

Currently, when you cleanly quit the game, there is no clean-up actions that can be ran (disconnecting from a server, saving something to a file, etc...) There should be a...