MathAnimation
MathAnimation copied to clipboard
A simple C++/OpenGL application to create quick and dirty mathematically accurate animations
Once finished, this PR should allow MathAnimation to run on Linux.
I doubt it'll happen, but if you could SOMEHOW make this possible to use on the web, you would be an absolute giga-chad. All I have is a Chromebook, which...
This is just to track progress on Linux support. Once support and README instructions get added for building on Linux, this issue can be resolved.
Add a mechanism to fallback to older OpenGL calls if the client machine doesn't support the latest version. Fallback version will be `OpenGL 3.1` and no earlier.
Add CI
Make it easier for contributors. Add some continuous integration tools like: * Linting * Auto-formatting * Build checks * test suites This Feature Request can be broken up into smaller...
Use some shader magic to give the write-in animations a more hand-written feel by giving the part that's being drawn in a rough texture.
The editor needs undo/redo and copy/paste functionality to be more usable. I'll have to come up with some sort of history and clipboard for this.
Right now there is one AnimObject that encompasses several different types of objects, and one Animation structure which encompasses several different kinds of animations. Also, the data is stored in...
Switch from binary save files to JSON save files so that data corruption is much less likely and can be fixed easily if it does happen.