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A simple C++/OpenGL application to create quick and dirty mathematically accurate animations

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Once finished, this PR should allow MathAnimation to run on Linux.

It would be nice to use the program on mac

enhancement

I doubt it'll happen, but if you could SOMEHOW make this possible to use on the web, you would be an absolute giga-chad. All I have is a Chromebook, which...

enhancement
help wanted

This is just to track progress on Linux support. Once support and README instructions get added for building on Linux, this issue can be resolved.

enhancement

Add a mechanism to fallback to older OpenGL calls if the client machine doesn't support the latest version. Fallback version will be `OpenGL 3.1` and no earlier.

enhancement

Make it easier for contributors. Add some continuous integration tools like: * Linting * Auto-formatting * Build checks * test suites This Feature Request can be broken up into smaller...

enhancement

Use some shader magic to give the write-in animations a more hand-written feel by giving the part that's being drawn in a rough texture.

enhancement

The editor needs undo/redo and copy/paste functionality to be more usable. I'll have to come up with some sort of history and clipboard for this.

enhancement

Right now there is one AnimObject that encompasses several different types of objects, and one Animation structure which encompasses several different kinds of animations. Also, the data is stored in...

enhancement

Switch from binary save files to JSON save files so that data corruption is much less likely and can be fixed easily if it does happen.

enhancement