libmelee
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Open Python 3 API for making your own Smash Bros: Melee AI that works with Slippi Online
Currently we get disconnected from the slippstream if we wait more than ~1 minute between calls to `console.step()`. This PR fixes the issue by polling the enet host in a...
I didn't know where to ask my question, so I'm sorry if this is inappropriate. I was wondering if there was a way to disable rendering of the game in...
In offline matches, what port your bot is playing on is pretty trivial to find. You have to configure it when you make the console and it doesn't change. But...
In RL, it's most convenient to train using time mode and with it to unlimited time.
Since libmelee already makes its own copy of the dolphin user dir, we can copy the custom gecko codes into it, which will override the one used by dolphin.
The menu state for sudden death is bugged. Instead of Menu.SUDDEN_DEATH I get Menu.UNKNOWN_MENU when printing gamestate.menu_state.
For online matches
Melee does not store landing lag as simply as non lcanceled landing lag vs l canceled landing lag. For whatever reason, the stored landing lag animations are like, twice the...