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Mathematics library for 3D computer graphics.

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Is it possible to add unary negate for Vec4 et al.?

This PR takes care of https://github.com/alteous/euler/issues/2

Defining perspective projections by hand is time consuming and error prone. Seeing as cgmath already has implementations of the various projection matrices, it would be nice to expose them.

Background: I wrote my own `Bounds` struct, because I overlooked that `collision-rs` already has an `Aabb3` that is just what I need (didn't associate bounding boxes with collision detection, so...