Game request: The Great Escape (2003)
Hello. We already talked about this last year over at ThirteenAG's repository, but I want to have another go at it hoping you'll reconsider.
Even though, as you say, the Great Escape is HOR+, the max resolution is 1280x1024, and the character models and other game objects remain stretched out even if I force 1920x1080 through dgVoodoo or any other tools. The PS2 version of the game does have a widescreen fix for the PCSX2 emulator, which resolves all the aforementioned issues:
PCSX2 (widescreen fix OFF)
PCSX2 (widescreen fix ON)
Can something like what's seen in the image above be recreated for the PC version too? Right now, with dgVoodoo and everything, players are stuck with these fat character models:
This isn't even all which is wrong with the Great Escape's PC port. There are various glitches with lighting scattered across the game levels. Here are some examples:
- Various light sources disappear completely after reloading a savegame and don't reappear unless the level is restarted from the beginning:
A red lamp before reloading a save:
The red lamp after reloading a save. The light effects disappear completely:
- Some game objects are overly dark in the PC version. On PS2, the lighting functions correctly:
Framed photos on PC
Framed photos on PCSX2
Can at least a proper widescreen support (with object scaling or whatever it's called) be added for the PC version, to alleviate some of the issues that plague it?
Hello. We already talked about this last year over at ThirteenAG's repository, but I want to have another go at it hoping you'll reconsider.
Even though, as you say, the Great Escape is HOR+, the max resolution is 1280x1024, and the character models and other game objects remain stretched out even if I force 1920x1080 through dgVoodoo or any other tools. The PS2 version of the game does have a widescreen fix for the PCSX2 emulator, which resolves all the aforementioned issues:
PCSX2 (widescreen fix OFF)
PCSX2 (widescreen fix ON)
Can something like what's seen in the image above be recreated for the PC version too? Right now, with dgVoodoo and everything, players are stuck with these fat character models:
This isn't even all which is wrong with the Great Escape's PC port. There are various glitches with lighting scattered across the game levels. Here are some examples:
- Various light sources disappear completely after reloading a savegame and don't reappear unless the level is restarted from the beginning:
A red lamp before reloading a save:
The red lamp after reloading a save. The light effects disappear completely:
- Some game objects are overly dark in the PC version. On PS2, the lighting functions correctly:
Framed photos on PC
Framed photos on PCSX2
Can at least a proper widescreen support (with object scaling or whatever it's called) be added for the PC version, to alleviate some of the issues that plague it?
Hi, I've actually tried to make a widescreen fix for another game that uses the same engine as The Great Escape, and I couldn't manage to change the resolution on it, not sure how the engine retrieves the resolution, since it just seems to be an index number. About the wrong colored wall pictures, I don't cover such things in my fixes.
About dgVoodoo2, altering the resolution on its control panel doesn't change the game's internal resolution, it only forces a resolution, but underneath the game is still using its own resolution.
Thank you for your reply, Alphayellow1. Have you looked through the contents of the PCSX2 widescreen fix for The Great Escape, maybe it can be of some help?
[Widescreen 16:9] gsaspectratio=16:9 author=Arapapa
//Widescreen hack 16:9
//Zoom patch=1,EE,002b89cc,word,3c013b01 //3c013acc patch=1,EE,002b89d0,word,34210000 //3421cccd
//Y-Fov patch=1,EE,002b8a54,word,3c013b35 //3c013b08 patch=1,EE,002b8a58,word,3421fe54 //34218889
//Render fix patch=1,EE,002ca178,word,3c013cb0 //3c013c8e patch=1,EE,002ca17c,word,34210000 //3421fa36
//Render fix patch=1,EE,002C8A7C,word,3c013cbd //3c013c8e patch=1,EE,002C8A80,word,34210000 //3421fa36
By the way, if you have a Patreon account or are willing to set up one, I'll gladly donate a significant amount for a widescreen fix for this game.
I've found a version of this game on a French forum tgames.fr with a forced 1080p resolution. I don't know why The Great Escape is considered "HOR+ compatible" by PCGamingWiki. It's certainly not the case: if 1920x1080 is forced externally, black borders are added to the screen, the field of view stays the same. Another reason why a proper widescreen fix is needed...
If one uses "ResolutionIndex: 25" in the registry as PCGamingWiki advises, the resolution does change to 1920x1080 without black borders after the level loading, but the mission objectives screen becomes completely broken:
In addition, the main menu still has black borders on the sides even after the registry editing:
PCSX2 (widescreen fix ON)
Can something like what's seen in the image above be recreated for the PC version too? Right now, with dgVoodoo and everything, players are stuck with these fat character models:
Can at least a proper widescreen support (with object scaling or whatever it's called) be added for the PC version, to alleviate some of the issues that plague it?