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February To-Do List

Open draknyte1 opened this issue 7 years ago • 2 comments

  • [ ] Add Some Custom Gendustry Frames
  • [ ] Allow changes to Gendustries power Multiplier
  • [x] Large Arc Furnace
  • [x] Void Covers
  • [x] Naquadah Reactor Mark XII
  • [ ] Grindle
  • [x] XP Convertor
  • [ ] Factory Grade Distillation Tower #363
  • [ ] Additional Information hatches for Multiblocks that output Redstone
  • [ ] Fix Handling of (Dis)Charging Busses.
  • [x] Automatic Doors
  • [x] Integrated Circuit Programming Machine
  • [ ] Deep Earth Ore Drilling Rig

draknyte1 avatar Sep 06 '18 03:09 draknyte1

Yesterday at 13:20
PeterRabbit:
> What would be OP is a button you press that kills all hostile enemies in a large radius and teleports their drops to you

draknyte1 avatar Sep 06 '18 03:09 draknyte1

Minor issues to resolve prior to an official Release post 1.7.02.09. This build will be used for the next official, non-beta GTNH release. Major bugs or minor improvements that can be done within the next few days is all I am to do. All new content will be suspended until post-release.

  • [ ] Fix Large Centrifuge animation
  • [x] Cutting Factory still cannot be formed. (Inspect others of same shape) #425
  • [ ] Large Arc Furnace still cannot be formed properly. #368
  • [x] Large Electrolyzer destroying correct materials. #388
  • [ ] Large Electrolyzer recipie conflict. #421
  • [x] Fix Control Cores > IV & Re-Do their logic.
  • [x] Query validity of Control Cores vs Energy Cores.
  • [x] Observe GTNH chat for more bugs.
  • [x] Fixed Unused TC aspects
  • [x] Add recipes for the Solar Generators. - POSTPONED (To Reimplement)
  • [x] Simple Hand pump does not remove fluid from Fluid extractor/canner. #423
  • [x] Redo Adv. Vac Freezer handling of Plasmas. #424 - POSTPONED (To Reimplement)

draknyte1 avatar Feb 18 '19 21:02 draknyte1